Plugins
Warning
This feature is experimental. Please report any bug you find.
This addon supports FMOD plugins.
First you'll need to add plugins libraries (.dll, .dylib, .so, .a) in a project's folder.
In this documentation we will use assets/plugins as an example.
In this directory you have to create one directory per os, like:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | |
In order to add plugins you first need to create an FmodPluginsSettings resource in your project:

First you need to configure the directory containing the plugins libraries. In this example res://assets/plugins/
Then you have to configure the plugin lists.
There is two lists to configure:
- Dynamic Plugin List is used for all platforms except iOS
- Static Plugins Methods is used for iOS only
For dynamic plugins you have to enter the name of the library for the plugin (without the lib prefix). As an example for
steam plugin it will be phonon_fmod.
In static plugins methods you have to place the methods from the documentation of your plugin. As and example for steam
plugin it will be:
- FMOD_SteamAudio_Spatialize_GetDSPDescription, with DSP type
- FMOD_SteamAudio_MixerReturn_GetDSPDescription, with DSP type
- FMOD_SteamAudio_Reverb_GetDSPDescription, with DSP type
Here is what the configuration looks like for this example:

Then you have to set the path of this resource in project's settings, in the Fmod/Plugins section:
