Loading banks
In this guide we'll explore how to load banks within your game.
FmodBankLoader node
FmodBankLoader is in charge of loading banks when entering the scene. You should place it, in the scene hierarchy,
before all other fmod nodes using this bank. Banks are unloaded on exit tree.
Banks are RefCounted, so several FmodBankLoader can share same banks.
If you want to load your bank when starting game and keep them loaded, use this node and add it as autoload node.
You can add banks with fmod project explorer, using the + button with bank icon, or manually add a bank using bottom
line edit. You can also remove and re-order banks:

Warning
Make sure to first place Master.strings.bank first, and Master.bank in second. Those banks are dependencies needed
by other banks. So if you don't load them first, you won't be able to load other banks.
FmodServer api
You can also load banks using FmodServer api.
For this purpose, you should use load_bank method of FmodServer singleton.
Here is an example:
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Warning
As banks are RefCounted, don't forget to store them. Otherwise reference counter will be directly decremented leading
to unload of the bank.
Warning
Make sure to first load Master.strings.bank, and Master.bank in second. Those banks are dependencies needed by other
banks. So if you don't load them first, you won't be able to load other banks.