Setup guide
1 - Install addon folder
We provide releases in github repository.
You can download addon.zip
from this page, then unzip it
and copy its content to the addons
directory of your Godot project.
2 - Activate the plugin in Godot
Open your Godot project, go to your project settings and select the Plugins
tab.
You should see the line FMOD GDExtension
and a checkbox. Enable it.
After this, you should be able to create Fmod nodes, use the bank explorer and write scripts using FmodServer
3 - Android specific
Android exports require a godot android plugin.
Download android.zip
from this page, then unzip it and
copy its content to the root of your project.
You should have the following directory layout:
1 2 3 4 5 |
|
You should also make sure Use Gradle Build
and Fmod Plugin
extension options are activated in android export:
Warning
Debug android export are currently broken as godot use release version of plugin with debug export, leading to
dlopen libfmod.so
and libfmodstudio.so
instead of libfmodL.so
and libfmodstudioL.so
.
For now, export in release.
Warning
We curently only support armv8 architecture for android export.
In order to get support for x86, you should build plugin on your own.