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Setup guide

1 - Install addon folder

We provide releases in github repository.

You can download addon.zip from this page, then unzip it and copy its content to the addons directory of your Godot project.

2 - Activate the plugin in Godot

Open your Godot project, go to your project settings and select the Plugins tab. You should see the line FMOD GDExtension and a checkbox. Enable it. After this, you should be able to create Fmod nodes, use the bank explorer and write scripts using FmodServer

3 - Android specific

Android exports require a godot android plugin.
Download android.zip from this page, then unzip it and copy its content to the root of your project.
You should have the following directory layout:

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res://android
└── plugins
    ├── FmodPlugin.gdap
    ├── library-debug.aar
    └── library-release.aar
Then download android build template from project menu:
install-android-build-template

You should also make sure Use Gradle Build and Fmod Plugin extension options are activated in android export:
android-extension-export-enable

Warning

Debug android export are currently broken as godot use release version of plugin with debug export, leading to dlopen libfmod.so and libfmodstudio.so instead of libfmodL.so and libfmodstudioL.so.
For now, export in release.

Warning

We curently only support armv8 architecture for android export.
In order to get support for x86, you should build plugin on your own.