Using FMOD plugin
This documentation provides detailed guidance on how to use the FMOD GDExtension plugin for integrating FMOD into your Godot projects.
The plugin offers two main approaches for interacting with FMOD:
1. Using FMOD Nodes: Predefined nodes that simplify common FMOD tasks.
2. Using the FmodServer API: A singleton that gives you direct access to FMOD's core and system APIs for more
advanced or customized workflows.
Core Component: FmodServer
At the heart of the plugin is the FmodServer singleton. It serves as a bridge to FMOD's powerful API, allowing you to
control audio behavior programmatically. FMOD nodes are built on top of this singleton, offering higher-level
abstractions for convenience.
Summary
- Loading banks
- Playing events
- Listeners
- Playing sounds
- Other low level examples